Glossary

Below you will find a living glossary for this Website. Updates will lag behind the actual articles that discuss and/or handle the terms found here.

Monte Carlo method. Although to not be confused with the mathematical/statistical models of the same name, it refers to (generally) the use of dice in a game, where uncertainty tempers skill. Moreover, the Monte Carlo method ensures that uncertainty (and not just skill) can help determine the outcome of (say) a war game.

War Game. In military circles, this is a sort of simulation before computers, used to train military elite in strategy and tactics. In civilian circles, war-gaming has a very different connotation. It involves (sometimes) large playing spaces, dice, rule sets, and playing pieces. There are usually four kinds of war games that seem to be quite popular. You have single player or solo war games. These are played on a computer or even using cardboard or card stock pieces, a map, and intricate rules. You have multiplayer board-war-games, where the battles are played on a board with cardboard, plastic, and/or card stock pieces (think: Risk, Axis & Allies, etc.). Then you have the miniatures war games, where games are played on a sand table, with realistic terrain, intricate rules, dice, and often hand-painted or pre-painted miniatures. Finally, you have computer-based war games, which can be single- or multiplayer in nature.